Friday, 25 November 2016

WHAT: WARHAMMER AMATEUR TOURNAMENT


November 12th saw me waking my ass up at 5:30 in the got damn morning to drag it 2.5 hours to Brandon in order to participate in the WHAT (WarHammer Amateur Tournament).  Why would I do this to myself.
Well, I love Warhammer, 2 of my friends (Homer and Jason) are the tournament organisers, and I won the tournament last year.  Last year I took a flier heavy Chaos list with a Daemon Prince, 2 Blight Drones, and a Heldrake.  This year my army looked significantly different.  Before I get into that, lets talk venue.  The tourney was held at a local store called I Want That Stuff.  They had room for 9 tables (and a SuperSmash Bros tournament) and they had 16 players, which is an amazing turnout for the Brandon gaming scene.  I've been playing in Brandon for a couple years now and I saw a whole crew of new faces which has me really excited for future tournaments.  IWTS also had a grill and license to serve booze.  I wish I didn't have to drive home that night... oh well.
There are some unconventional systems in play as they try to keep this tournament friendly to new players.  First, each army must contain at lease one CAD.  That's it.  You can take as many formations or detachments, but one of them must be a CAD.  Then there are the missions.  Well, they are wonky to say the least.  I'll get into them a little more during my game reviews...



My army list.  As you might remember from my Twin Eagles tourney report, I've been trying out the Black Legion Detachment and this one was no different, except that my army is 1500 points, and has a CAD, and don't have a team mate.  I'm not gonna go into super detail on the list and just really mention the important parts.
My CAD consists of a Sorcerer, 2 squads of cultists, and a Heldrake.  The Black Legion Detachment has a Warband Core that has a Chaos Lord with power fist, Chosen with 2 melta guns in a Rhino, Havocs with 2 plasma guns in a Rhino, Raptors with 2 melta guns, and 2 Marine squads each with a flamer in Rhinos, and an Auxiliary formation of 1 Spawn.
Finally, to round out my list I had a Cyclopian Cabal with 3 Level 3 Sorcerers.

The Cyclopian Cabal I'm still trying to find a place for without simply slamming it into a death star and pushing everything forward.  I'm utterly convinced that I lost my last game because of poor Psychic discipline choice, and poor casting management, but I'll get into that later.


GAME 1: Space Wolves Jim

This mission is a wonky take on Kill points with each battlefield role being worth a different number of points.  HQs are worth 3, Elites Fast and Heavies are 2 points, and Troops are worth 1.  Since I've got 5 HQs, I'm actually a little worried.

Jim is a great guy and one of the newer players that I mentioned and I smashed him.  Sorry Jim.  His list looked something like this: Wolf Lord on Thunder Wolf, Thunder wolves, Wulfen, 2 units of Marines with a melta gun in Rhinos, Long fangs with Missile Launchers, Predator with trip. las, and a Predator with dakka.

I deploy first with most of my Rhinos behind a big pipe thing and beside a building shielding me from half the table should he steal the I.  I spread the Sorcerers out, one in each Rhino and put the Lord in there somewhere.  Jim deploys across his table edge putting his Wulfen and Thunderwolves opposite my army and his firepower off to the side I was protected from.

He doesn't manage to steal the I and I move some stuff up giving hims a couple options for a long charge hoping he might take the bait at give me some freebie overwatch shots, he doesn't, but he still moves his hammers up as close as he can manage.  Not much happens turn 1.

Turn 2 is when everything and nothing happens.  I have fought Wulfen before and they are hella scary, so I unload the 3 Rhinos that I can and get everyone I can within 12", which looks like this...


Notice a lack of Heldrake and Raptors?
Before I unleash hell I have a ton of psychic powers to unload.  I get off Shroud of Deceit and shoot his Lascannon Pred into a Rhino exploding it.  I know, I cheated.  Shroud of Deceit can't take over vehicles, this was pointed out to me by Homer along with some jeering.  It wouldn't have made much of a difference in the long run as the Long Fangs would have done the job instead.  I also cast Death Hex on the Wulfen making their Storm Shields conveniently located in the front nearly useless, I then Ghost Storm my Cultists meat shield right in the path of oncoming death and don't leave a whole lot of wiggle room.
My shooting is not very effective killing only 2 Wulfen and stunning the Dakka Pred.


Operation Meath Shield

So the Cultists get Mulched.  Jim puts both the Wulfen and the Thunderwolves into the them and I don't even let him roll dice.  He does some hull points on a Rhino and kills a couple Cultists from the other unit.

With my Heldrake in I move up and waste the Wulfen and put a hurt on the Thunderwolves killing 1 and doing some other wounds.  I use a unit of Marines as another speed bump and kill more stuff on the other side of the table and prepare for my next turn.



Around this time my Lord has been given so many boons that He is nearly indestructible.  I charge him and all the other marines left into whats left of the Thunderwolves, which is just an Iron father and the Wolf Lord by now, and manage to drag them down and kill them all.




Meanwhile I kill the rest of his stuff and the game ends.  Thanks again Jim, I look forward to playing you again and next time I'm sure you'll smash me.


GAME 2: Tau Ben.

We both kind of messed up on this mission.  What we were supposed to do is choose 3 pieces of terrain and use them as Objectives, we instead misunderstood this and used every piece of terrain as objectives.  Each turn you rack up points for each piece of terrain you control, and once you control a piece of terrain you can leave it and still control it until it's contested.  If that piece of terrain was controlled by a Troops Choice with Obsec you get 2 points.

Ben has a Buffmander with a unit of suits with missile pods, 2 individual Broadsides with missiles, a Riptide with Ion cannon, 2 units of Firewarriors, a unit of Breachers, and the formation with the Ghostkeel and 2 units of Stealth suits.

We both deploy spread out to take advantage of our misconception of the rules and get as many units on a piece of terrain.  He get the first turn and promptly blows up a Rhino, and that's about it.

I move most of my stuff up and then take over his big unit of Crisis suits with Shroud of Deceit and kills the closest unit of Firewarriors, each of us earning First Strike.



The rest of this game is pretty easy to explain.  I push forward with all my units and he backs up, afraid to engage me in combat and rightfully so, after a couple rolls on the boon table my Lord was pretty beastly, and Tau suck at combat.  He quite obviously won the secondary which was kill points and we both got First strike and Linebreaker as he snuck a Devilfish and his Ghostkeel down to my side of the table, but I won the primary which is worth more points.




Ben was a great guy to play against but he was having some trouble with his dice.  He cut his finger really badly not too long ago and had it wrapped up in a pretty do-it-yourself looking bandage.  This made picking up dice a chore, not very optimal in a game that relies on dice.  Hope it's healing well.


GAME 3: Necron Shaun (that rhymes!)


So this mission was probably the craziest of them all.  There are 3 relics placed along the mid point of the table equal distance from each other.  Then one side of the table is where the sun is rising from.  What does that mean you ask?  Do you remember that scene from Riddick where he’s climbing a mountain or something and if the rays of the sun touched you it burnt you to a crisp?  Well it was sort of like that.  The light would start at one end of the table and move 2D6” across the table at the start of each player turn.  Lastly, you had to try and get the relic off the end of the table opposite the sun, and you can move the relic 18" per turn, instead of the normal 6".

  
So Shaun’s list had some formations, I can’t remember what they are called, but he had the one with the Wraiths, Spyder, and Scarabs.  He also had a decent sized unit of the biker dudes, a couple unit of warriors, a unit of Immortals and 2 of the transport fliers. 
  
I want to start this battle report off by saying that this was probably the most intense, adrenaline inducing, nail biting, and fun game of 40K that I’ve ever played.  At least top 5.  Shaun was an absolute champ to play against, and having both won out previous games, we knew that we were in the running to win the event.  I knew I was going to have a tough battle because I had almost double the number of kill points that he had, which was the secondary objective. 
  
Shaun won first turn and deployed fairly spread out.  He had his Wraiths and Bikes ready to jump on the right relic, a unit of immortals lined up to grab the middle and a unit of warriors set up to get the left.  Most of his army is deployed to support the wraiths and bikes who are going to get the right relic.

I deployed my spawn on the left ready to rush that relic and steal it from under the warriors noses, the rest of my army set the trap.

What trap?  Let me explain.  I had a plan, I got this plan the exact moment I rolled for my psychic powers and got Death Hex, which is the -2 to Invul saves power.  My plan was to let Shaun go first, wait for him to move the Wraiths up and then unload every Rhino and hammer that unit with everything I had and everything went to plan.  He moved the Wraiths up aggressively just as I suspected he would, he grabbed the relic with the bikes, just as I expected he would, and he was too far for a reliable charge so he ran he units in a defencive manner, exactly as I hoped would be the case.  I didn't take a single casualty as his shooting is primarily short range.

This was it, this was the exact thing I was waiting for and I pounced.  I moved the rhinos up, deployed everyone, cast Death Hex, and even managed to steal his bikes and make them shoot the Wraiths along with my entire army...


...and did nothing.  As I figured I should have killed 4 of them and instead, didn't.  I killed 1.

OH NO...
Shaun adjusts the Horseshoe that's tickling his prostate and prepares for his turn.  He grabs the relic with his bikes and assaults me with the Wraiths and Scarabs to pin me down, and it works.

He is able to get the relic off the table and he's got 1 point.  He moves the Immortals up, grabs the middle relic and they jump into one of the flying crescent things all the while I am madly running my spawn along my back field barely staying ahead of the burning sun.

Too many Wraiths left, and Immortals with a Relic
Now here is where things get weird.  He had boarded the transport with his Immortals, and now because he has the relic in it, with the special relic rules, he can only move 18" and it just so happens that the only "safe" place for him to land will fly him into the sun, which ends up crashing the flier, but what happens to the Relic?

The Relic is the glass bead on the flier base.
The Immortals go into ongoing reserve but I figured that the Relic would drop, right where I would be able to pick it up.  After a quick discussion we had to call over Homer to make a ruling.  He quickly decides not to take a side and roll off for it which ends up in Shaun's favour so the Immortals with the Relic end up in ongoing reserve which only prevents me from scoring the point as it's turn 4 and we will only get one more turn.  Turn 5 sees me making a mad dash to pick up the relic that the Spawn finally dropped after being cooked and Ghost Storming my Warlord off the table 

I managed to tie the primary, but lost the secondary, and none of us had any of the tertiaries, which means Shaun won.

I say this with a bitter sweet tone because as it turns out, Shaun won best overall!

I ended up in 5th place, which is not too bad considering I bled kill points in a kill points "centric" tournament.

My list worked exactly how I wanted it to, but I actually found that the Cabal did not pull it's weight. I may go back to taking 3 cheap ass sorcerers instead of tooling them up and just going for the big power, but I felt like a Raptor Talon formation would have helped me far more than the Cabal.  I will have to play around with it a little more and find that balancing point because as it is, this list had a tough time of actually killing anything.

For my next games I am going to look to add a Raptor Talon with 2 units of Raptors with Meltas, a unit of Warp Talons, and a Lord with the Axe of Blind Fury.  I'll try out dropping the Lord on his own to get multiple charges off and then try to get as many multi charges off as I can with overlapping units to get as many units as possible in one huge massive assault.  Then, hopefully the Lord goes buck wild and forces a shit load of -2Ld morale checks.

Anyway, I had a great time, lots of fun, met some new people, and look forward to regaining my title next year.

Until next time, keep them dice rollin.

Sunday, 6 November 2016

TOURNAMENT REPORT: TWIN EAGLES 2016

That's their logo.  Pretty cool right?

Howdy howdy folks!  I am fresh out of the most recent tournament here in sunny Winnipeg and it was a good one.  As with previous years it was held at Comicon, unlike previous years, they they were set up in an awesome space.  There was tons of room between tables, free bottled water, and a god damn massage station!  Yeah, each player got a ticket for a free 15 minute message on one of those fancy message face down chairs.  Oh it was as glorious as it sounds, and we also played Warhammer.
There was a shit ton of prizes, which were all raffled off, and plaques for players who won at stuff.  So not me...

SPOILER ALERT!
The Twin Eagles event is a little different, being a team tournament with some restriction on army creation.  You and your team mate are considered Allies of Convenience regardless of your actual faction, each players bring 1000 points, and that army may consist of only 2 detachments that are from the same faction.  The missions are all custom, and each table has it's own mission and has Maelstrom cards as a secondary mission.
I actually got a call from my buddy and team mate, Garth, about a week before the tourney.  Turns out the Twin Eagle guys had a drop out and needed a filler desperately.  Garth, always one to help out the gaming community stepped up, and dragged me along.

My list was a Black Legion Detachment made up of a Warband Core and a single Spawn as the Auxiliary, and finishing it off was a Cyclopia Cabal with three lvl 1 Sorcerers.
My team mate brought a First Company Task Force with 2 Sternguard units and a Vanguard unit in drop pods, and a flier formation with 2 talons and a raven.


GAME 1:  Sean(Necrons) and Jon(Orks) Heavy Metal Waaagh!  These guys were super fun to play against.  Very laid back and just there to roll some dice and have a good time.  The mission was to kill your opponents 4 wound Vindicate assassin that both sides got for free.

Sean had a Reclamation legion with Wraiths and the Spider that gives them Reanimation so I knew they had to go ASAP.  As we got the first turn we dropped the 2 Sternguard units right in front of the Wraiths in hopes of crippling them and failing that at least pinning them to the corner they were deployed in.

Only one Wraith survived

But before we did that I had to roll for my 2 free boons and Lo and Behold I got myself a free Daemon Prince!

I was using the Mhara Gal as my Daemon Prince
 I also got to use my other neat trick, the Shadow of Deceit.  Since the Necrons had almost no shooting, I decided to take over a unit of Lootas and used them to kill a Wraith.

Our game plan pretty much went as we hoped with the exception that Garth's Fliers didn't come in until the end of the game.  Garth was able to hang on in combat with the remaining Wraith and the Spider for the entire game pinning nearly the entire Necron army in the corner of the table and I was able to take out the Orks in a 1-1 battle.
We were finally able to take out their assassin in the last turn of the game for a fairly sizable win for us.

GAME 2:  Immortal Wolves.  I'm sorry, but I can't remember your guys names.  Looking at their army terrified me.  They were playing Necrons and Space Wolves and the Space Wolf player had a unit of Thunder Wolves and 2 units of Wulfen.  The Necron guy had some Immortals and Warriors, a Ghost Arc, and 2 Doom-flying-pastry things.  A very odd shaped army.
This mission was actually a choice of 3 different objectives that you were to keep secret from your opponent.  One was kill points, the other was something, the third, and the one we chose, was table quarters.  Basically, have more scoring units in a table quarter to control it, Obsec units count as 2, and the player who controls the most table quarters obtains their objective.  They chose kill points and we ended up both achieving our primary objectives.

We gave them first turn as they had very little shooting.  They moved up and I don't think did anything else.  Garth decided to drop is 2 units of Sternguard right in front and hammer one of the units of Wulfen hoping to put enough wounds on them to kill them.  This did not work as a combination of bad rolling for Garth, and good rolling for the SW player sees a single wound put on the Wulfen unit, even with Death Hex giving them a -2 to their Invul save.  All of Garth's units promptly got eaten by Wulfen and the Doom-crescents which both came on on their turn 2.

Now you see them...
Our turn 2 saw Garth's fliers come on, boy was I glad to see that.  They worked on shooting down those damn Necron fliers and did a pretty good job, but not before I took one over with Shroud of Deceit and made it shoot some Wulfen.  That, combined with my units which moved up and fired away with reckless abandon, I managed to kill 1 whole unit of Wulfen and leave the other with 2 models left.

Now you don't.
Turns 4 and 5 saw my surviving Rhino's scatter to the corners as I sacrificed a couple units to keep the Thunderwolves at bay, and we ended up getting our Primary and just squeak by on the Maelstrom secondary which gave us a win.

GAME 3: Kyle(Daemons) and Brendan(Grey Knights) the Fluff Breakers.  These guys showed up to fight.  They had 3 Dreadknights, 3 Soulgrinders, Fateweaver, and some other stuff.  Unfortunately they came off a pretty hard game 2 and were a little disheartened.  Boy did We make them feel better. It turns out that I can't kill 3 Dreadknights and Garth can't kill 3 Soulgrinders!



 In the end we got 1 point, and that was when I killed Brendan's Warlord!  Take that Brendan!  In turn we got tabled.

So there you have it.  My 3 games in a quick recap.  So lets go over a couple things I learnt.
Two free rolls on the Boon table is actually pretty fucking awesome.  I was a little concerned that this just might not be enough to make the Warband formation in the Black Legion Detachment worth it.  However at the end of each game I had a Chaos Lord who started off at a measly 130 points either a Daemon Prince, or with enough upgrades he could kill almost anything.  Except a Dreadknight, he couldn't kill one of those...
Which brings me to my second point, Chaos have a hard time killing shit.  Think on this, the best gun our infantry can get is probably a plasma gun or a melta gun.  What the fuck?  The Warband is geared to be a shooting style army with the massed infantry and lack of assault vehicles but with a lack of really decent firepower.  I'm going to have to add a significant amount of killiness for my next game.
If you have very few psychic levels and you are playing an army with plenty, focus on blessings.  You are not going to get a Psychic Scream off on a Dreadknight when your 3 dice are competing against their 15.  Then when you do cast a blessing, toss all your dice at it and risk the Perils.
Finally, and most surprisingly to me, Raptors are not terrible.  Everyone gives them such a shit rap because Imperial Assault Marines are shit but Raptors have a much better arsenal available to them.  Every game they did something useful and since they were only 115 points, I felt ok to use them as bait and a speed bump.  They are fast and with their 2 melta guns able to get somewhere quickly.  In the last game they deep struck and killed the only Soulgrinder that died.

Now, I know at the start of this post I said I was fresh off the tournament, but a quick peak behind the curtain, it's now a week later.  However, that does not diminish the fun I had, even when I was getting stomped.  I'd like to thank Garth for picking up the dropped ball and handing it off to me for a touchdown...I got lost in a sports cliche there for a second.

Finally I'd like to say thank you and good job to the Twin Eagle guys.  It was a great event and a great atmosphere.  My only critique is to shut up that damn announcer.  Yes we know that William Shatner is here and I don't fucking have time to get my picture taken with him and I sure as hell don't have the cash to get an autograph, I play Warhammer.


Until next time, keep them dice rollin.