I don't remember if I have ever talked about this before, but I am going to talk about it again. Why don't more Chaos players use Sanctic Demonology psychic powers? Sure, they will incur a "Perils" on any doubles, but so many of them are low cost powers that there isn't much of a need to throw tons of dice at them.
So, what does this mean for the Chaos army? Well, lets go through the list of powers and find out.
Banishment: Well, everyone has to play against daemons at one point or another. Even KDK is pretty popular and hey, they have daemons. Especially those damn doggie death stars. Not useful against most of the other armies though.
Gate of Infinity: "Too infinity and Beyond!!" am I right? Eh, eh? No one? Fine, what ever. Gate of infinity is good, but it really works wonders on invincible deathstars that can survive getting tossed to the wind, balls to the walls, and be able to put out shit tons of damage when it gets there. Chaos does not really have anything like that. This power is a novelty at best but could help with objective snatching.
KDK Doggie deathstarts, as I mentioned before. Throw in a couple sorcerers from the Kabal Formation and now you have some S7 dogs, not to mention whatever nasty weapons the rest of the unit is toting. Axes, fists, blades, all at +2 S. You thought these guys hit hard before.
Next up, ANYTHING IN A SPARTAN ASSAULT TANK!!! Seriously, this power is awesome. Think about something as basic as 20 Marines all striking at S6. Add Chaos marks for flavour and POW, to the moon Alice! Spice things up a bit with some Mutilators, Chosen, or Terminators and have them run hog wild on whatever is in front of them. Swap out the Spartan for a Stormeagle or a Kharybdis.
As I have said before in previous posts, I like the Crimson Slaughter Possessed. You know what I like even better, when they are S7! I usually run them with a Sorcerer with the Prophesy of the Voices wargear, but I can add a couple more in with the Kabal, or even another CAD.
Finally, and this one is my favourite only because of how insulting it is to your opponent. Cultists. LOL, I know right? So I like running a big unit of Khorne marked Cultists with a Dark Apostle. They never really do a whole lot mainly because of their low S but they still usually surprise my opponent as I only need 15 cultists to get 60 attacks on the charge killing 2-3 MEQs, but with S5 it doubles their lethality. I can kill 5 Marines after only losing 2 cultists. Can you believe getting hosed by Cultists?!?
|I hate to think of the number of people not old enough to get this reference.|
Purge Soul: I like this one because it's a focused Witchfire. You can chuck 2 dice at it and if your lucky you can pick out that character, or special weapon toting model. Otherwise it's another shot that ignores cover and armour..
|"Are you trying to be a hero?!?" "No sir, just trying to kill a lot of <ENTER FACTION HERE> Sir!!|
Hammerhand is the clear winner mainly because Chaos is such a combat oriented army. It still struggles with mobility, which is helped by Gate. Unfortunately you can't charge after Gate so it is probably best left to movement hijinks and taking objectives.
Until next time, keep them dice rollin.